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Subject: too much grinding in this game(Replies: 4   Views: 1811)
Michelangelo said on: 04/08/09 7:49 pm
(2970 Days, 13 Hrs, 49 Min, 44 Sec ago)

I'm saying this because the time and effort needed to get the weapons and best equipment is TOO long.38k kills just to get the best shield and armour?Mind you, if you had seen the tl leaderboard,38k kills is already in the top 20 lists.not many people are willing to grind to that level in tl,i expect the same in war2.Making the game so grindy scares away people and makes it hard for people to commit to this game.Not forgetting that in tl the until death and search buttons are placed conveniently near each other,unlike in war 2,where the cast spell,attack button shifts position after each click.the leave battlefield button,attack creature and the pickup item button is also quite far from the other buttons,making it harder to farm than tl.

Diety VERTIGO
Credits $93255.00
Bank $117919196.00
Health (5264325/5264325)
Weapon Hyperion Cannon
Armor Hyperion Adamantite Suit
Item Enhanced Ion Shield [?] [drop]
Exp. 452835969220/789435287654
Kills 250329-243
(Michelangelo has posted: 103 forum posts)
User ID: 33157 / Joined: 3/8/2009
Michelangelo said on: 04/08/09 7:51 pm
(2970 Days, 13 Hrs, 47 Min, 44 Sec ago)

the drop rates are low,and it may be several levels(>5)before i actually get something

[Added at 04/08/2009 20:00:46 by Michelangelo]
a few more things to add
1.let the p2p markets be decided by players rather than set a lower and upper limit on how much you can sell.by setting such limits you ensure the p2p system will never be used by players because the equipment on say,behemoth's armour would still be too high.furthermore by the time the player is able to afford the market stuff he would be better off farming that item for himself ESPECIALLY since this game is so grindy and capital intensive.

2.player vs player system.allow players to fight each other in the battlefield to spice the game up abit

[Added at 04/08/2009 20:05:08 by Michelangelo]
3.p2p markets could be decided by a bidding system...but that would only work if there are enough players playing the game

[Added at 04/08/2009 20:07:37 by Michelangelo]
4. A messaging system to allow users to message each other when they are not around.

5.allow banks to transfer money between users

[Added at 04/08/2009 20:52:39 by Michelangelo]
builders should be encouraging more people to play the game,instead of discouraging people fom joining my making everything difficult and grindy

Diety VERTIGO
Credits $93255.00
Bank $117919196.00
Health (5264325/5264325)
Weapon Hyperion Cannon
Armor Hyperion Adamantite Suit
Item Enhanced Ion Shield [?] [drop]
Exp. 452835969220/789435287654
Kills 250329-243

Extra Functions: Edit Post
(Michelangelo has posted: 103 forum posts)
User ID: 33157 / Joined: 3/8/2009
TheQuickness said on: 04/08/09 9:11 pm
(2970 Days, 12 Hrs, 27 Min, 32 Sec ago)

The PvP system has already been thought about and is on TS's list of things to do.

I think there is supposed to be a money/item transfer system put in place in the guild system so that guild mates can transfer things between each other.

For messages you should use the NNMS.

The p2p markets do suck though. A great idea, but terrible implementation.

Survivor of the WAR-ocalypse
Just say no to (Mod).
(TheQuickness has posted: 145 forum posts)
User ID: 3576 / Joined: 10/28/2002
Jing said on: 10/24/09 4:27 am
(2772 Days, 5 Hrs, 11 Min, 37 Sec ago)

I agree.
This isn't WoW y'know.

[Added at 10/30/2009 09:46:35 by Jing]
O o
/¯¯/_o___o___o___o____o__
\__\¯¯o¯¯¯o¯¯¯¯¯¯o¯¯¯¯¯¯o

***Retired for Good***
(Jing has posted: 3902 forum posts)
User ID: 28130 / Joined: 10/22/2005
Jing said on: 09/13/10 12:01 am
(2448 Days, 9 Hrs, 37 Min, 18 Sec ago)

shoot me.

***Retired for Good***

Extra Functions: Edit Post
(Jing has posted: 3902 forum posts)
User ID: 28130 / Joined: 10/22/2005
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